Since it is the beginning of a new month, it is also a beginning of a new monthly discussion. With the October discussion about Battle.net over with, we needed something new. And with this new discussion, it will be featuring the Terran unit, the Ghost. Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit.
Mineral Cost: 100
Vespene Gas Cost: 100
Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal
Ability Costs:
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked
Battle.net Questions for Fans:
* Do you like the new StarCraft II Ghost?
* Will the new Ghost change your strategy?
* How would you utilize the Ghost?
Armory specific questions:
* Should lockdown return in some way?
* Should the ghost receive all its old upgrades?
* Should their be a cap on nukes/pods?
* Should the ghost be able to shoot automatically while cloaked?
Additional Feedback you would like to give? Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the dev team and I.
Source: Battle.net